Every application needs to come with a name, and this one is no different. I chose CareReality as the name for the application in the end – it’s a reality that’s designed around care, after all.
When the user initially turns on the headset after the calibrations, they will be given a screen selection menu. This allows for them to select what their needs are, so that the program can automatically send them into an appropriate scene.
It’d look something like this – the labels are big enough to easily hit, can be selected with either the handheld controllers or with a mouse or gamepad, and are easily understood. They’re also set back in the screen so that the user isn’t overwhelmed with buttons in front of their vision.
The Dementia button sends the user into the settings for accessibility first, forcing them to set it up to their liking. From there, it sends them into a pleasant scenery experience that they can calmly explore to the sound of relaxing music, with the option of watching videos from family or friends that have been uploaded, as previously mentioned.
The Depression option sends the user straight to the diary, with calming music playing. If they’re in the midst of a depressive episode, they’re going to be able to vent about it immediately.
The Anxiety option sends the user to the space scene, allowing them to take in the stars and relax, to hopefully break any panic attacks with distraction and relaxation.
The Carer option, meanwhile, takes the user to another screen where they can upload videos, images, sounds and 3D files containing more scenery, and alter the settings device-wide. This section is able to have a passcode placed on it to protect the patients. This is also the section able to connect to a tablet via bluetooth, so that the Carer can use a mobile application to keep watch over what the patient is doing and adjust the experience if necessary.